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Worlds, characters and motion, built in 3D. Game assets, environments, cinematics and 3D prints by Baron Capers 

3D MODELS , ANIMATIONS & PRINTING
Fan art 3D model of Kaneda’s red motorcycle from Akira, with glowing green wheel ring and blue glass canopy

KENEDA'S MOTOCYCLE

Dark sci-fi spaceship corridor 3D game environment with red warning lights, built for a horror scene

SPACE STATION 10

This is the Underground, where trade of items takes place.

THE UNDERGROUND

Grey box VFX test of the Chaos destruction system in Unreal Engine

CHAOS DEMO VFX

Wireframe view of a sci-fi jet 3D model with swept wings and twin tail fins, built for an in-game cinematic
SCI-FI JET
Dark 3D game environment of an ancient stone altar with a burning brazier and red flowers, built for in-game cutscenes

FOREST FANTASY

This video is a collection of metal doors created to a fantasy game.

DUNGEON DOORS

Get Out Alive: an in-game cinematic scene from my original video game, featuring a custom 3D vehicle, atmospheric fog, and a

GET OUT ALIVE

Dark sci-fi industrial 3D environment with glowing reactor core, neon green lights, and metal catwalks for a game cinematic

MAINTENANCE AREA  10

The City Defenders: a real-time cinematic scene featuring a custom sci-fi jet and a detailed 3D cityscape, used in film produ

CITY DEFENDERS

The Red Oni: a 3D character sculpt created in ZBrush and 3D printed as a physical model. Watch the video to see the full proc

THE RED ONI

Grey box VFX test: a blockout scene used to plan layout, scale, and effects timing before final art is added.
GREY BOX VFX

ESSENTIAL PROGRAMS

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